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Paper Plates: Set up numbered paper plates in the following
pattern on the floor.
| 9 |
41 |
33 |
29 |
1 |
10 |
42 |
34 |
30 |
2 |
| 49 |
17 |
13 |
21 |
53 |
50 |
18 |
14 |
22 |
54 |
| 5 |
25 |
37 |
45 |
57 |
6 |
26 |
38 |
46 |
58 |
| 12 |
44 |
36 |
32 |
4 |
11 |
43 |
35 |
31 |
3 |
| 52 |
20 |
16 |
24 |
56 |
51 |
19 |
15 |
23 |
55 |
| 8 |
28 |
40 |
48 |
60 |
7 |
27 |
39 |
47 |
59 |
The rules of this exercise are:
- The exercise is completed when all plates
are touched in numerical order.
- If any plate is touched out of order, then
the participants must begin again at one.
- Only one plate can be touched at a time.
- Coaching from the team is encouraged.
- The exercise will be timed.
The facilitator's main job is
to encourage
participants to think outside
of the box
and look for patterns, but don't
give the
solution away. Ask questions
such as "Is
there any way to cut your time
in half?"
"Is there any way to be
more efficient?"
Challenge the group by giving
them a time
to beat. Make every new time
limit quite
a bit shorter than the last.
The group will
usually live up to the challenge.
Eventually
get them to a point where they
can complete
the entire exercise in less than
60-seconds.
Solutions:
1. Pattern: After a few times through the
exercise, this pattern will begin to develop.
| 9 |
41 |
33 |
29 |
1 |
|
10 |
42 |
34 |
30 |
2 |
| 49 |
17 |
13 |
21 |
53 |
50 |
18 |
14 |
22 |
54 |
| 5 |
25 |
37 |
45 |
57 |
6 |
26 |
38 |
46 |
58 |
 |
|
| 12 |
44 |
36 |
32 |
4 |
11 |
43 |
35 |
31 |
3 |
| 52 |
20 |
16 |
24 |
56 |
51 |
19 |
15 |
23 |
55 |
| 8 |
28 |
40 |
48 |
60 |
7 |
27 |
39 |
47 |
59 |
2. Rearrange Plates: Creative
teams may decide
to rearrange the plate into an
easier order. As the facilitator, you must tell them to
restart the exercise every time they touch
a plate out of order. Teams really thinking
outside the box will ignore this distraction
and continue putting plates in an easier
order.
3. Other solutions your team
may invent.
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